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Snap.Metadata/Genshin/CHS/TowerFloor.json

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[
{
"Id": 1001,
"Index": 1,
"LevelGroupId": 1,
"Background": "UI_TowerPic_1",
"Descriptions": [
"队伍中所有角色造成的火元素伤害提高75%。",
"超载反应造成的伤害提高200%。"
]
},
{
"Id": 1002,
"Index": 2,
"LevelGroupId": 2,
"Background": "UI_TowerPic_1",
"Descriptions": [
"队伍中所有角色造成的冰元素伤害提高75%。",
"冰冻反应的持续时间大幅提升。"
]
},
{
"Id": 1003,
"Index": 3,
"LevelGroupId": 3,
"Background": "UI_TowerPic_2",
"Descriptions": [
"扩散反应效果提升300%影响范围扩大100%。",
"队伍中所有角色造成的风元素伤害提高75%。",
"怪物血量提升50%。"
]
},
{
"Id": 1004,
"Index": 4,
"LevelGroupId": 4,
"Background": "UI_TowerPic_2",
"Descriptions": [
"队伍中所有角色造成的雷元素伤害提高75%。",
"感电反应造成的伤害提高150%影响范围扩大100%。",
"怪物血量提升50%。"
]
},
{
"Id": 1005,
"Index": 5,
"LevelGroupId": 5,
"Background": "UI_TowerPic_2",
"Descriptions": [
"生命值高于50%时攻击力提升25%防御力提升25%。",
"生命值高于80%时普通攻击的攻击速度提升20%。",
"生命值高于80%时移动速度提升20%。",
"生命值高于95%时暴击率提升10%暴击伤害提升20%。",
"怪物血量提升50%。"
]
},
{
"Id": 1006,
"Index": 6,
"LevelGroupId": 6,
"Background": "UI_TowerPic_3",
"Descriptions": [
"施放元素爆发时会使队伍中所有角色的攻击力与防御力提升6%。该效果至多可以叠加10层。拥有5层或以上的效果时额外提升角色的普通攻击速度与移动速度30%。",
"怪物血量提升50%。"
]
},
{
"Id": 1007,
"Index": 7,
"LevelGroupId": 7,
"Background": "UI_TowerPic_3",
"Descriptions": [
"造成暴击时会生成获得元素晶球和元素微粒。该效果每15秒只能触发一次。",
"队伍中所有角色造成的暴击伤害提高120%。",
"怪物血量提升50%。"
]
},
{
"Id": 1008,
"Index": 8,
"LevelGroupId": 8,
"Background": "UI_TowerPic_3",
"Descriptions": [
"生命值低于60%时攻击力提升50%防御力提升50%。",
"生命值低于45%时普通攻击的攻击速度提升30%。",
"生命值低于45%时移动速度提升30%。",
"生命值低于30%时暴击率提升20%暴击伤害提升40%。",
"怪物血量提升100%。"
]
},
{
"Id": 1009,
"Index": 9,
"LevelGroupId": 9,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色造成的火元素伤害提高75%。",
"队伍中所有角色造成的雷元素伤害提高75%。",
"超载反应造成的伤害提高200%。",
"怪物血量提升100%。"
]
},
{
"Id": 1010,
"Index": 10,
"LevelGroupId": 10,
"Background": "UI_TowerPic_8",
"Descriptions": [
"周期性为角色施加「阴燃之火」:在附着的火元素消除之前,持续受到火元素伤害。",
"队伍中所有角色的治疗加成提升50%。",
"怪物血量提升100%。"
]
},
{
"Id": 1011,
"Index": 11,
"LevelGroupId": 11,
"Background": "UI_TowerPic_5",
"Descriptions": [
"队伍中所有角色造成的雷元素伤害提高75%。",
"队伍中所有角色造成的冰元素伤害提高75%。",
"超导反应造成的伤害提高300%并额外降低反应目标20%的物理抗性。",
"怪物血量提升100%。"
]
},
{
"Id": 1012,
"Index": 12,
"LevelGroupId": 12,
"Background": "UI_TowerPic_9",
"Descriptions": [
"周期性为角色施加「凝结之冰」:在附着的冰元素消除之前,体力消耗大幅增加,并且不再自然恢复。",
"队伍中所有角色造成的火元素伤害提高75%。",
"怪物血量提升150%。"
]
},
{
"Id": 1013,
"Index": 9,
"LevelGroupId": 13,
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。",
"怪物血量提升100%。"
]
},
{
"Id": 1014,
"Index": 10,
"LevelGroupId": 14,
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"场景中存在「温暖仙灵」,会持续削减附近角色的严寒。",
"怪物血量提升100%。"
]
},
{
"Id": 1015,
"Index": 11,
"LevelGroupId": 15,
"Background": "UI_TowerPic_10",
"Descriptions": [
"周期性为角色施加「嗜能之雷」:在附着的雷元素消除之前,持续流失元素能量。",
"队伍中所有角色造成的冰元素伤害提高75%。",
"怪物血量提升100%。"
]
},
{
"Id": 1016,
"Index": 12,
"LevelGroupId": 16,
"Background": "UI_TowerPic_5",
"Descriptions": [
"队伍中所有角色造成的岩元素伤害提高75%。",
"怪物血量提升150%。"
]
},
{
"Id": 1017,
"Index": 12,
"LevelGroupId": 17,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。",
"不存在地脉异常。"
]
},
{
"Id": 1018,
"Index": 11,
"LevelGroupId": 18,
"Background": "UI_TowerPic_11",
"Descriptions": [
"周期性为角色施加「迟滞之水」:在附着的水元素消除之前,技能冷却时间大幅延长。",
"队伍中所有角色造成的物理伤害提高75%。",
"怪物血量提升100%。"
]
},
{
"Id": 1019,
"Index": 12,
"LevelGroupId": 19,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1020,
"Index": 9,
"LevelGroupId": 20,
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。",
"怪物血量提升100%。"
]
},
{
"Id": 1021,
"Index": 10,
"LevelGroupId": 21,
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"场景中存在「温暖仙灵」,会持续削减附近角色的严寒。",
"怪物血量提升100%。"
]
},
{
"Id": 1022,
"Index": 11,
"LevelGroupId": 22,
"Background": "UI_TowerPic_4",
"Descriptions": [
"扩散反应造成的伤害提高300%影响范围扩大100%。",
"怪物血量提升100%。"
]
},
{
"Id": 1023,
"Index": 12,
"LevelGroupId": 23,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1024,
"Index": 9,
"LevelGroupId": 24,
"Background": "UI_TowerPic_4",
"Descriptions": [
"挑战开始后场地外围会产生等离子场。角色在等离子场中时每5秒会受到一次落雷打击遭受雷元素伤害。等离子场的范围会随着挑战进程推进而向场地中心扩张。",
"怪物血量提升100%。"
]
},
{
"Id": 1025,
"Index": 10,
"LevelGroupId": 25,
"Background": "UI_TowerPic_4",
"Descriptions": [
"本层每一间的挑战中都存在「头目」敌人与拥有护卫它的扈从为它提供强化效果每个扈从会使它的所有元素抗性与物理抗性提高10%每12秒扈从会为它恢复生命值每个扈从能恢复5%生命值。当场地中不存在扈从时,「头目」敌人会失去上述的强化与恢复效果。",
"怪物血量提升100%。"
]
},
{
"Id": 1026,
"Index": 11,
"LevelGroupId": 26,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色造成的火元素伤害提高60%。",
"队伍中所有角色造成的冰元素伤害提高60%。",
"怪物血量提升100%。"
]
},
{
"Id": 1027,
"Index": 12,
"LevelGroupId": 27,
"Background": "UI_TowerPic_5",
"Descriptions": [
"挑战中存在「能量潮汐」会以10秒为周期转换「元素满潮」与「元素低潮」。",
"满潮时角色的攻击命中敌人时将产生大量元素微粒恢复10点元素能量。该效果每2.8秒内至多触发一次。",
"低潮时,队伍中所有角色无法获取元素能量。",
"怪物血量提升150%。"
]
},
{
"Id": 1028,
"Index": 11,
"LevelGroupId": 28,
"Background": "UI_TowerPic_4",
"Descriptions": [
"敌人被击败后,队伍中所有角色会承受「侵蚀」效果。",
"处于侵蚀状态下的角色将会每秒损失部分生命值。当前场上角色可能会因为侵蚀效果损失的生命值而倒下。处于队伍后台的角色生命值低于15%时,不会因为侵蚀而损失生命值。",
"侵蚀效果持续10秒可以叠加每层效果独立计时。",
"怪物血量提升100%。"
]
},
{
"Id": 1029,
"Index": 12,
"LevelGroupId": 29,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1030,
"Index": 11,
"LevelGroupId": 30,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色造成的火元素伤害提高60%。",
"队伍中所有角色造成的水元素伤害提高60%。",
"怪物血量提升100%。"
]
},
{
"Id": 1031,
"Index": 12,
"LevelGroupId": 31,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1032,
"Index": 11,
"LevelGroupId": 32,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色造成的岩元素伤害提高60%。",
"队伍中所有角色造成的物理伤害提高60%。",
"怪物血量提升100%。"
]
},
{
"Id": 1033,
"Index": 12,
"LevelGroupId": 33,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1034,
"Index": 11,
"LevelGroupId": 34,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色普通攻击造成的伤害提升50%。",
"怪物血量提升100%。"
]
},
{
"Id": 1035,
"Index": 12,
"LevelGroupId": 35,
"Background": "UI_TowerPic_5",
"Descriptions": [
"挑战中存在部分敌人具有「锐气」效果所有元素抗性与物理抗性提升10%。具有「锐气」效果的敌人受到视为普通攻击伤害的攻击后所有元素抗性与物理抗性降低3%至多通过这种方式降低30%。每20秒通过这种方式降低的抗性将被重置。",
"怪物血量提升150%。"
]
},
{
"Id": 1036,
"Index": 11,
"LevelGroupId": 36,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%雷元素伤害加成。",
"队伍中所有角色获得30%治疗加成。",
"怪物血量提升100%。"
]
},
{
"Id": 1037,
"Index": 12,
"LevelGroupId": 37,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1038,
"Index": 11,
"LevelGroupId": 38,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%风元素伤害加成。",
"怪物血量提升100%。"
]
},
{
"Id": 1039,
"Index": 12,
"LevelGroupId": 39,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1040,
"Index": 11,
"LevelGroupId": 40,
"Background": "UI_TowerPic_4",
"Descriptions": [
"武器类型为双手剑的角色造成的伤害提升75%。",
"怪物血量提升100%。"
]
},
{
"Id": 1041,
"Index": 12,
"LevelGroupId": 41,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
]
},
{
"Id": 1042,
"Index": 11,
"LevelGroupId": 42,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
]
},
{
"Id": 1043,
"Index": 12,
"LevelGroupId": 43,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1044,
"Index": 9,
"LevelGroupId": 44,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色触发绽放反应产生的草原核在迸发时造成的伤害提升125%角色触发烈绽放、超绽放反应造成的伤害提升125%。"
]
},
{
"Id": 1045,
"Index": 10,
"LevelGroupId": 45,
"Background": "UI_TowerPic_4",
"Descriptions": [
"对敌人触发蔓激化、超激化反应时这些反应带来的伤害提升提高75%。"
]
},
{
"Id": 1046,
"Index": 11,
"LevelGroupId": 46,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%草元素伤害加成。"
]
},
{
"Id": 1047,
"Index": 12,
"LevelGroupId": 47,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1048,
"Index": 11,
"LevelGroupId": 48,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%雷元素伤害加成。"
]
},
{
"Id": 1049,
"Index": 12,
"LevelGroupId": 49,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1050,
"Index": 11,
"LevelGroupId": 50,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色的元素精通提升200点。"
]
},
{
"Id": 1051,
"Index": 12,
"LevelGroupId": 51,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1052,
"Index": 11,
"LevelGroupId": 52,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%风元素伤害加成。"
]
},
{
"Id": 1053,
"Index": 12,
"LevelGroupId": 53,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1054,
"Index": 11,
"LevelGroupId": 54,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%草元素伤害加成。"
]
},
{
"Id": 1055,
"Index": 12,
"LevelGroupId": 55,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1056,
"Index": 11,
"LevelGroupId": 56,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
]
},
{
"Id": 1057,
"Index": 12,
"LevelGroupId": 57,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1058,
"Index": 11,
"LevelGroupId": 58,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%草元素伤害加成。"
]
},
{
"Id": 1059,
"Index": 12,
"LevelGroupId": 59,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1060,
"Index": 11,
"LevelGroupId": 60,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色普通攻击造成的伤害提升50%。"
]
},
{
"Id": 1061,
"Index": 12,
"LevelGroupId": 61,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1062,
"Index": 11,
"LevelGroupId": 62,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%物理伤害加成"
]
},
{
"Id": 1063,
"Index": 12,
"LevelGroupId": 63,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1064,
"Index": 9,
"LevelGroupId": 64,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色触发蒸发反应后的5秒内该角色通过蒸发反应造成的伤害提升提高50%。"
]
},
{
"Id": 1065,
"Index": 10,
"LevelGroupId": 65,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色对处于水元素附着状态下的敌人造成的伤害提高50%。"
]
},
{
"Id": 1066,
"Index": 11,
"LevelGroupId": 66,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%火元素伤害加成。",
"队伍中所有角色获得60%水元素伤害加成。"
]
},
{
"Id": 1067,
"Index": 12,
"LevelGroupId": 67,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1068,
"Index": 11,
"LevelGroupId": 68,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%冰元素伤害加成。",
"队伍中所有角色获得60%水元素伤害加成。"
]
},
{
"Id": 1069,
"Index": 12,
"LevelGroupId": 69,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1070,
"Index": 11,
"LevelGroupId": 70,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%雷元素伤害加成。",
"队伍中所有角色获得60%水元素伤害加成。"
]
},
{
"Id": 1071,
"Index": 12,
"LevelGroupId": 71,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1072,
"Index": 11,
"LevelGroupId": 72,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%岩元素伤害加成。"
]
},
{
"Id": 1073,
"Index": 12,
"LevelGroupId": 73,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1074,
"Index": 11,
"LevelGroupId": 74,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%风元素伤害加成。"
]
},
{
"Id": 1075,
"Index": 12,
"LevelGroupId": 75,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1076,
"Index": 11,
"LevelGroupId": 76,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%岩元素伤害加成。"
]
},
{
"Id": 1077,
"Index": 12,
"LevelGroupId": 77,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1078,
"Index": 11,
"LevelGroupId": 78,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
]
},
{
"Id": 1079,
"Index": 12,
"LevelGroupId": 79,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1080,
"Index": 11,
"LevelGroupId": 80,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%雷元素伤害加成。",
"队伍中所有角色获得60%水元素伤害加成。"
]
},
{
"Id": 1081,
"Index": 12,
"LevelGroupId": 81,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1082,
"Index": 11,
"LevelGroupId": 82,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%草元素伤害加成。"
]
},
{
"Id": 1083,
"Index": 12,
"LevelGroupId": 83,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1084,
"Index": 9,
"LevelGroupId": 84,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得50%火元素伤害加成。"
]
},
{
"Id": 1085,
"Index": 10,
"LevelGroupId": 85,
"Background": "UI_TowerPic_4",
"Descriptions": [
"处于夜魂加持状态下时角色造成的伤害提升50%。"
]
},
{
"Id": 1086,
"Index": 11,
"LevelGroupId": 86,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%草元素伤害加成。",
"队伍中所有角色获得60%水元素伤害加成。"
]
},
{
"Id": 1087,
"Index": 12,
"LevelGroupId": 87,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1088,
"Index": 11,
"LevelGroupId": 88,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%岩元素伤害加成。"
]
},
{
"Id": 1089,
"Index": 12,
"LevelGroupId": 89,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1090,
"Index": 11,
"LevelGroupId": 90,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%岩元素伤害加成。",
"队伍中所有角色获得60%火元素伤害加成。"
]
},
{
"Id": 1091,
"Index": 12,
"LevelGroupId": 91,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1092,
"Index": 11,
"LevelGroupId": 92,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色的重击造成的伤害提升75%。"
]
},
{
"Id": 1093,
"Index": 12,
"LevelGroupId": 93,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
"Id": 1094,
"Index": 11,
"LevelGroupId": 94,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
]
},
{
"Id": 1095,
"Index": 12,
"LevelGroupId": 95,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"队伍中所有角色的普通攻击造成的火元素伤害提升75%。"
],
"SecondDescriptions": [
"队伍中所有角色造成的具有夜魂性质的伤害提升75%。"
]
},
{
"Id": 1096,
"Index": 11,
"LevelGroupId": 96,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色的元素精通提升200点。"
]
},
{
"Id": 1097,
"Index": 12,
"LevelGroupId": 97,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"当前场上角色触发扩散反应造成的伤害提升600%。"
],
"SecondDescriptions": [
"角色的重击造成的冰元素伤害提升75%。"
]
},
{
"Id": 1098,
"Index": 11,
"LevelGroupId": 98,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%雷元素伤害加成。"
]
},
{
"Id": 1099,
"Index": 12,
"LevelGroupId": 99,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色的元素战技造成的水元素伤害提升75%。"
],
"SecondDescriptions": [
"角色的下落攻击造成的伤害提升75%。"
]
},
{
"Id": 1100,
"Index": 11,
"LevelGroupId": 100,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%冰元素伤害加成。"
]
},
{
"Id": 1101,
"Index": 12,
"LevelGroupId": 101,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色的元素战技造成的岩元素伤害提升75%。"
],
"SecondDescriptions": [
"角色的元素战技造成的冰元素伤害提升75%。"
]
},
{
"Id": 1102,
"Index": 11,
"LevelGroupId": 102,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%冰元素伤害加成。",
"队伍中所有角色获得60%草元素伤害加成。"
]
},
{
"Id": 1103,
"Index": 12,
"LevelGroupId": 103,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色通过元素战技造成的冰元素伤害提升75%。"
],
"SecondDescriptions": [
"角色通过元素战技造成的草元素伤害提升75%。"
]
},
{
"Id": 1104,
"Index": 11,
"LevelGroupId": 104,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%冰元素伤害加成。",
"队伍中所有角色获得60%火元素伤害加成。"
]
},
{
"Id": 1105,
"Index": 12,
"LevelGroupId": 105,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色的元素能量为0时造成的伤害提升75%。"
],
"SecondDescriptions": [
"角色通过普通攻击造成的冰元素伤害提升75%。"
]
},
{
"Id": 1106,
"Index": 11,
"LevelGroupId": 106,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%冰元素伤害加成。",
"队伍中所有角色获得60%火元素伤害加成。"
]
},
{
"Id": 1107,
"Index": 12,
"LevelGroupId": 107,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"队伍中所有角色造成的冰元素伤害提升75%。"
],
"SecondDescriptions": [
"队伍中所有角色造成的具有夜魂性质的伤害提升75%。"
]
},
{
"Id": 1108,
"Index": 11,
"LevelGroupId": 108,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%雷元素伤害加成。"
]
},
{
"Id": 1109,
"Index": 12,
"LevelGroupId": 109,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色造成的感电与月感电伤害提升75%。"
],
"SecondDescriptions": [
"角色对敌人造成的具有夜魂性质的伤害提升75%。"
]
},
{
"Id": 1110,
"Index": 9,
"LevelGroupId": 110,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色的月曜反应造成的伤害提升50%。"
]
},
{
"Id": 1111,
"Index": 10,
"LevelGroupId": 111,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色的月曜反应造成的伤害提升50%。"
]
},
{
"Id": 1112,
"Index": 11,
"LevelGroupId": 112,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%雷元素伤害加成。",
"队伍中所有角色获得60%草元素伤害加成。"
]
},
{
"Id": 1113,
"Index": 12,
"LevelGroupId": 113,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色的感电反应造成的伤害提升200%、月感电反应造成的伤害提升75%。"
],
"SecondDescriptions": [
"角色的绽放反应造成的伤害提升200%、月绽放反应造成的伤害提升75%。"
]
},
{
"Id": 1114,
"Index": 11,
"LevelGroupId": 114,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%雷元素伤害加成。",
"队伍中所有角色获得60%草元素伤害加成。"
]
},
{
"Id": 1115,
"Index": 12,
"LevelGroupId": 115,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色的绽放反应造成的伤害提升200%、月绽放反应造成的伤害提升75%。"
],
"SecondDescriptions": [
"角色的感电反应造成的伤害提升200%、月感电反应造成的伤害提升75%。"
]
},
{
"Id": 1116,
"Index": 11,
"LevelGroupId": 116,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色的元素精通提升200点。"
]
},
{
"Id": 1117,
"Index": 12,
"LevelGroupId": 117,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"角色的绽放反应造成的伤害提升200%、月绽放反应造成的伤害提升75%。"
],
"SecondDescriptions": [
"角色通过普通攻击造成的火元素伤害提升75%。"
]
}
]