Files
genshin-fps-unlock/unlockfps/main.cpp

657 lines
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#define KEY_TOGGLE VK_END
#define KEY_INCREASE VK_UP
#define KEY_INCREASE_SMALL VK_RIGHT
#define KEY_DECREASE VK_DOWN
#define KEY_DECREASE_SMALL VK_LEFT
#define FPS_TARGET 120
#include <Windows.h>
#include <TlHelp32.h>
#include <vector>
#include <string>
#include <thread>
#include <Psapi.h>
#include "inireader.h"
std::string GamePath{};
int FpsValue = FPS_TARGET;
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DWORD StartPriority = 0;
const std::vector<DWORD> PrioityClass = {
REALTIME_PRIORITY_CLASS,
HIGH_PRIORITY_CLASS,
ABOVE_NORMAL_PRIORITY_CLASS,
NORMAL_PRIORITY_CLASS,
BELOW_NORMAL_PRIORITY_CLASS,
IDLE_PRIORITY_CLASS
};
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//credit by winTEuser
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const BYTE _shellcode_genshin_Const[] =
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{
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0x00, 0x00, 0x00, 0x00, //uint32_t unlocker_pid _shellcode_genshin[0]
0x00, 0xC0, 0x9C, 0x66, //uint32_t shellcode_timestamp _shellcode_genshin[4] //2024-07-21 16:00:00
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //uint64_t unlocker_FpsValue_addr _shellcode_genshin[8]
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //uint64_t API_OpenProcess _shellcode_genshin[16]
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //uint64_t API_ReadProcessmem _shellcode_genshin[24]
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //uint64_t API_Sleep _shellcode_genshin[32]
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //uint64_t API_MessageBoxA _shellcode_genshin[40]
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //uint64_t API_CloseHandle _shellcode_genshin[48]
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, //FREE _shellcode_genshin[56]
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//int3
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0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
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//int3
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0x48, 0x83, 0xEC, 0x38, //sub rsp,0x38 _shellcode_genshin[80] _sync_thread
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0x8B, 0x05, 0xA6, 0xFF, 0xFF, 0xFF, //mov eax,dword[unlocker_pid]
0x85, 0xC0, //test eax, eax
0x74, 0x5C, //jz return
0x41, 0x89, 0xC0, //mov r8d, eax
0x33, 0xD2, //xor edx, edx
0xB9, 0xFF, 0xFF, 0x1F, 0x00, //mov ecx,1FFFFF
0xFF, 0x15, 0xA2, 0xFF, 0xFF, 0xFF, //call [API_OpenProcess]
0x85, 0xC0, //test eax, eax
0x74, 0x48, //jz return
0x89, 0xC6, //mov esi, eax
0x48, 0x8B, 0x3D, 0x8D, 0xFF, 0xFF, 0xFF,//mov rdi,qword[unlocker_FpsValue_addr]
0x0F, 0x1F, 0x44, 0x00, 0x00, //nop
0x89, 0xF1, //mov ecx, esi //Read_tar_fps
0x48, 0x89, 0xFA, //mov rdx, rdi
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0x4C, 0x8D, 0x05, 0x08, 0x01, 0x00, 0x00,//lea r8, qword:[Readmem_buffer]
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0x41, 0xB9, 0x04, 0x00, 0x00, 0x00, //mov r9d, 4
0x31, 0xC0, //xor eax, eax
0x48, 0x89, 0x44, 0x24, 0x20, //mov qword ptr ss:[rsp+20],rax
0xFF, 0x15, 0x79, 0xFF, 0xFF, 0xFF, //call [API_ReadProcessmem]
0x85, 0xC0, //test eax, eax
0x74, 0x12, //jz Show msg and closehandle
0xB9, 0xF4, 0x01, 0x00, 0x00, //mov ecx,0x1F4 (500ms)
0xFF, 0x15, 0x72, 0xFF, 0xFF, 0xFF, //call [API_Sleep]
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0xE8, 0x5D, 0x00, 0x00, 0x00, //call Sync_auto
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0xEB, 0xCB, //jmp Read_tar_fps
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0xE8, 0x76, 0x00, 0x00, 0x00, //call Show Errormsg and CloseHandle
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0x48, 0x83, 0xC4, 0x38, //add rsp,0x38
0xC3, //return
//int3
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0xCC,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
//int3
0x89, 0x0D, 0xBA, 0x00, 0x00, 0x00, //mov [Game_Current_set], ecx //hook_fps_set _shellcode_genshin[0xD0]
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0x31, 0xC0, //xor eax, eax
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0x83, 0xF9, 0x1E, //cmp ecx, 0x1E
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0x74, 0x0E, //je set 60
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0x83, 0xF9, 0x2D, //cmp ecx, 0x2D
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0x74, 0x15, //je Sync_buffer
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0x2E, 0xB9, 0xE8, 0x03, 0x00, 0x00, //mov ecx, 0x3E8
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0xEB, 0x06, //jmp set
0xCC, //int3
0xB9, 0x3C, 0x00, 0x00, 0x00, //mov ecx, 0x3C
0x89, 0x0D, 0x0B, 0x00, 0x00, 0x00, //mov [hook_fps_get+1], ecx //set
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0xC3, //ret
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0x8B, 0x0D, 0x97, 0x00, 0x00, 0x00, //mov ecx, dword[Readmem_buffer] //Sync_buffer
0xEB, 0xF1, //jmp set
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0xCC,
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//int3
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0xB8, 0x78, 0x00, 0x00, 0x00, //mov eax,0x78 //hook_fps_get _shellcode_genshin[0xF0]
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0xC3, //ret
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//int3
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0xCC, 0xCC,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
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//int3
0x8B, 0x05, 0x7A, 0x00, 0x00, 0x00, //mov eax, dword[Game_Current_set] //Sync_auto
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0x83, 0xF8, 0x2D, //cmp eax, 0x2D
0x75, 0x0C, //jne return
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0x8B, 0x05, 0x73, 0x00, 0x00, 0x00, //mov eax, dword[Readmem_buffer]
0x89, 0x05, 0xDA, 0xFF, 0xFF, 0xFF, //mov dword[hook_fps_get + 1], eax
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0xC3, //ret
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//int3
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0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
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//int3
0x48, 0x83, 0xEC, 0x28, //sub rsp, 0x28 //Show Errormsg and closehandle
0x31, 0xC9, //xor ecx, ecx
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0x48, 0x8D, 0x15, 0x33, 0x00, 0x00, 0x00,//lea rdx, qword:["Sync failed!"]
0x4C, 0x8D, 0x05, 0x3C, 0x00, 0x00, 0x00,//lea r8, qword:["Error"]
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0x41, 0xB9, 0x10, 0x00, 0x00, 0x00, //mov r9d, 0x10
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0xFF, 0x15, 0xD8, 0xFE, 0xFF, 0xFF, //call [API_MessageBoxA]
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0x89, 0xF1, //mov ecx, esi
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0xFF, 0x15, 0xD8, 0xFE, 0xFF, 0xFF, //call [API_CloseHandle]
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0x48, 0x83, 0xC4, 0x28, //add rsp, 0x28
0xC3, //ret
//int3
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0xCC, 0xCC, 0xCC,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC, 0xCC,
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'S','y','n','c',' ','f','a','i','l','e','d','!', 0x00, 0x00, 0x00, 0x00,
'E','r','r','o','r', 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, //uint32_t Game_Current_set
0x00, 0x00, 0x00, 0x00, //uint32_t Readmem_buffer
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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// 特征搜索 winTEuser
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static uintptr_t PatternScan_Region(uintptr_t startAddress, size_t regionSize, const char* signature)
{
auto pattern_to_byte = [](const char* pattern)
{
std::vector<int> bytes;
const char* start = pattern;
const char* end = pattern + strlen(pattern);
for (const char* current = start; current < end; ++current) {
if (*current == '?') {
++current;
if (*current == '?')
++current;
bytes.push_back(-1);
}
else {
bytes.push_back(strtoul(current, const_cast<char**>(&current), 16));
}
}
return bytes;
};
std::vector<int> patternBytes = pattern_to_byte(signature);
auto scanBytes = reinterpret_cast<std::uint8_t*>(startAddress);
for (size_t i = 0; i < regionSize - patternBytes.size(); ++i)
{
bool found = true;
for (size_t j = 0; j < patternBytes.size(); ++j) {
if (scanBytes[i + j] != patternBytes[j] && patternBytes[j] != -1) {
found = false;
break;
}
}
if (found) {
return (uintptr_t)&scanBytes[i];
}
}
return 0;
}
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std::string GetLastErrorAsString(DWORD code)
{
LPSTR buf = nullptr;
FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
NULL, code, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPSTR)&buf, 0, NULL);
std::string ret = buf;
LocalFree(buf);
return ret;
}
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static bool GetModule(DWORD pid, std::string ModuleName, PMODULEENTRY32 pEntry)
{
if (!pEntry)
return false;
MODULEENTRY32 mod32{};
mod32.dwSize = sizeof(mod32);
HANDLE snap = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pid);
bool temp = Module32First(snap, &mod32);
if (temp)
{
do
{
if (mod32.th32ProcessID != pid)
{
break;
}
if (mod32.szModule == ModuleName)
{
*pEntry = mod32;
CloseHandle(snap);
return 1;
}
} while (Module32Next(snap, &mod32));
}
CloseHandle(snap);
return 0;
}
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// 通过进程名搜索进程ID
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DWORD GetPID(std::string ProcessName)
{
DWORD pid = 0;
PROCESSENTRY32 pe32{};
pe32.dwSize = sizeof(pe32);
HANDLE snap = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
for (Process32First(snap, &pe32); Process32Next(snap, &pe32);)
{
if (pe32.szExeFile == ProcessName)
{
pid = pe32.th32ProcessID;
break;
}
}
CloseHandle(snap);
return pid;
}
bool WriteConfig(std::string GamePath, int fps)
{
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HANDLE hFile = CreateFileA("fps_config.ini", GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL | FILE_ATTRIBUTE_HIDDEN, nullptr);
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if (hFile == INVALID_HANDLE_VALUE)
{
DWORD code = GetLastError();
printf("CreateFileA failed (%d): %s\n", code, GetLastErrorAsString(code).c_str());
return false;
}
std::string content{};
content = "[Setting]\n";
content += "Path=" + GamePath + "\n";
content += "FPS=" + std::to_string(fps);
DWORD written = 0;
WriteFile(hFile, content.data(), content.size(), &written, nullptr);
CloseHandle(hFile);
}
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//Hotpatch
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static DWORD64 inject_patch(LPVOID text_buffer, DWORD text_size, DWORD64 _text_baseaddr, uint64_t _ptr_fps, HANDLE Tar_handle)
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{
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if (text_buffer == 0 || text_size == 0 || _text_baseaddr == 0 || _ptr_fps == 0 || Tar_handle == 0)
return 0;
DWORD64 Module_TarSec_RVA = (DWORD64)text_buffer;
DWORD Module_TarSec_Size = text_size;
DWORD64 address = 0;
DWORD64 Hook_addr_fpsget = 0; //in buffer
DWORD64 Hook_addr_tar_fpsget = 0;
DWORD64 Hook_addr_fpsSet = 0; //in buffer
DWORD64 Hook_addr_tar_fpsSet = 0;
DWORD64 _addr_tar_fpsget_TarFun = 0;
DWORD64 _addr_tar_fpsSet_TarFun = 0;
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__Get_fpsSet_addr:
uint64_t _shellcode_buffer = (uint64_t)VirtualAlloc(0, 0x1000, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (_shellcode_buffer == 0)
{
printf_s("Buffer Alloc Fail! \n");
return 0;
}
memcpy((void*)_shellcode_buffer, &_shellcode_genshin_Const, sizeof(_shellcode_genshin_Const));
uint64_t _Addr_OpenProcess = (uint64_t)(&OpenProcess);
uint64_t _Addr_ReadProcessmem = (uint64_t)(&ReadProcessMemory);
uint64_t _Addr_Sleep = (uint64_t)(&Sleep);
uint64_t _Addr_MessageBoxA = (uint64_t)(&MessageBoxA);
uint64_t _Addr_CloseHandle = (uint64_t)(&CloseHandle);
*(uint32_t*)_shellcode_buffer = GetCurrentProcessId(); //unlocker PID
*(uint64_t*)(_shellcode_buffer + 8) = (uint64_t)(&FpsValue); //unlocker fps ptr
*(uint64_t*)(_shellcode_buffer + 16) = _Addr_OpenProcess;
*(uint64_t*)(_shellcode_buffer + 24) = _Addr_ReadProcessmem;
*(uint64_t*)(_shellcode_buffer + 32) = _Addr_Sleep;
*(uint64_t*)(_shellcode_buffer + 40) = _Addr_MessageBoxA;
*(uint64_t*)(_shellcode_buffer + 48) = _Addr_CloseHandle;
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*(uint32_t*)(_shellcode_buffer + 0xE4) = 1000;
*(uint32_t*)(_shellcode_buffer + 0xEC) = 60;
*(uint64_t*)(_shellcode_buffer + 0x110) = 0xB848; //mov rax, game_pfps
*(uint64_t*)(_shellcode_buffer + 0x118) = 0x741D8B0000; //mov ebx, dword[Readmem_buffer]
*(uint64_t*)(_shellcode_buffer + 0x120) = 0xCCCCCCCCCCC31889; //mov [rax], ebx
*(uint64_t*)(_shellcode_buffer + 0x112) = _ptr_fps; //ret
*(uint64_t*)(_shellcode_buffer + 0x15C) = 0x5C76617E8834858; //keep thread
*(uint64_t*)(_shellcode_buffer + 0x164) = 0xE0FF21EBFFFFFF16;
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LPVOID __Tar_proc_buffer = VirtualAllocEx(Tar_handle, 0, 0x1000, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
if (__Tar_proc_buffer)
{
if (WriteProcessMemory(Tar_handle, __Tar_proc_buffer, (void*)_shellcode_buffer, sizeof(_shellcode_genshin_Const), 0))
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{
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VirtualFree((void*)_shellcode_buffer, 0, MEM_RELEASE);
HANDLE temp = CreateRemoteThread(Tar_handle, 0, 0, (LPTHREAD_START_ROUTINE)((uint64_t)__Tar_proc_buffer + 0x50), 0, 0, 0);
if (temp)
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{
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CloseHandle(temp);
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}
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else
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{
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printf_s("Create InGame SyncThread Fail! ");
return 0;
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}
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return ((uint64_t)__Tar_proc_buffer + 0x194);
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}
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printf_s("Inject shellcode Fail! ");
VirtualFree((void*)_shellcode_buffer, 0, MEM_RELEASE);
return 0;
}
else
{
printf_s("Alloc shellcode space Fail! ");
return 0;
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}
}
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void LoadConfig()
{
if (GetFileAttributesA("config") != INVALID_FILE_ATTRIBUTES)
DeleteFileA("config");
INIReader reader("fps_config.ini");
if (reader.ParseError() != 0)
{
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printf("配置不存在\n请不要关闭此进程 - 然后手动开启游戏\n这只需要进行一次 - 用于获取游戏路经\n");
printf("\n等待游戏启动...\n");
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DWORD pid = 0;
while (!(pid = GetPID("YuanShen.exe")) && !(pid = GetPID("GenshinImpact.exe")))
std::this_thread::sleep_for(std::chrono::milliseconds(200));
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// 获取进程句柄 - 这权限很低的了 - 不应该获取不了
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HANDLE hProcess = OpenProcess(PROCESS_QUERY_LIMITED_INFORMATION | SYNCHRONIZE | PROCESS_TERMINATE, FALSE, pid);
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if (!hProcess)
{
DWORD code = GetLastError();
printf("OpenProcess failed (%d): %s", code, GetLastErrorAsString(code).c_str());
return;
}
char szPath[MAX_PATH]{};
DWORD length = sizeof(szPath);
QueryFullProcessImageNameA(hProcess, 0, szPath, &length);
GamePath = szPath;
WriteConfig(GamePath, FpsValue);
HWND hwnd = nullptr;
while (!(hwnd = FindWindowA("UnityWndClass", nullptr)))
std::this_thread::sleep_for(std::chrono::milliseconds(200));
DWORD ExitCode = STILL_ACTIVE;
while (ExitCode == STILL_ACTIVE)
{
SendMessageA(hwnd, WM_CLOSE, 0, 0);
GetExitCodeProcess(hProcess, &ExitCode);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
}
// wait for the game to close then continue
WaitForSingleObject(hProcess, -1);
CloseHandle(hProcess);
system("cls");
return;
}
GamePath = reader.Get("Setting", "Path", "");
FpsValue = reader.GetInteger("Setting", "FPS", FpsValue);
if (GetFileAttributesA(GamePath.c_str()) == INVALID_FILE_ATTRIBUTES)
{
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printf("配置里的游戏路经改变了 - 开始重新配置\n");
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DeleteFileA("config.ini");
LoadConfig();
}
}
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// 热键线程
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DWORD __stdcall Thread1(LPVOID p)
{
if (!p)
return 0;
int* pTargetFPS = (int*)p;
int fps = *pTargetFPS;
int prev = fps;
while (true)
{
std::this_thread::sleep_for(std::chrono::milliseconds(16));
if (GetAsyncKeyState(KEY_DECREASE) & 1 && GetAsyncKeyState(VK_RCONTROL) & 0x8000)
fps -= 20;
if (GetAsyncKeyState(KEY_DECREASE_SMALL) & 1 && GetAsyncKeyState(VK_RCONTROL) & 0x8000)
fps -= 2;
if (GetAsyncKeyState(KEY_INCREASE) & 1 && GetAsyncKeyState(VK_RCONTROL) & 0x8000)
fps += 20;
if (GetAsyncKeyState(KEY_INCREASE_SMALL) & 1 && GetAsyncKeyState(VK_RCONTROL) & 0x8000)
fps += 2;
if (GetAsyncKeyState(KEY_TOGGLE) & 1)
fps = fps != 60 ? 60 : prev;
if (prev != fps)
WriteConfig(GamePath, fps);
if (fps > 60)
prev = fps;
if (fps < 60)
fps = 60;
printf("\rFPS: %d - %s ", fps, fps > 60 ? "ON" : "OFF");
*pTargetFPS = fps;
}
return 0;
}
int main(int argc, char** argv)
{
std::atexit([] {
system("pause");
});
SetConsoleTitleA("");
std::string CommandLine{};
if (argc > 1)
{
for (int i = 1; i < argc; i++)
CommandLine += argv[i] + std::string(" ");
}
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// 读取配置
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LoadConfig();
int TargetFPS = FpsValue;
std::string ProcessPath = GamePath;
std::string ProcessDir{};
if (ProcessPath.length() < 8)
return 0;
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printf("FPS解锁 好用的话点个star吧 4.8\n");
printf("https://github.com/xiaonian233/genshin-fps-unlock \n特别感谢winTEuser老哥 \n");
printf("游戏路经: %s\n\n", ProcessPath.c_str());
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ProcessDir = ProcessPath.substr(0, ProcessPath.find_last_of("\\"));
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std::string procname = ProcessPath.substr(ProcessPath.find_last_of("\\") + 1);
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DWORD pid = GetPID(procname);
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if (pid)
{
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printf("检测到游戏已在运行!\n");
printf("手动启动游戏会导致失效的\n");
printf("请手动关闭游戏 - 解锁器会自动启动游戏\n");
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return 0;
}
STARTUPINFOA si{};
PROCESS_INFORMATION pi{};
if (!CreateProcessA(ProcessPath.c_str(), (LPSTR)CommandLine.c_str(), nullptr, nullptr, FALSE, 0, nullptr, ProcessDir.c_str(), &si, &pi))
{
DWORD code = GetLastError();
printf("CreateProcess failed (%d): %s", code, GetLastErrorAsString(code).c_str());
return 0;
}
CloseHandle(pi.hThread);
printf("PID: %d\n", pi.dwProcessId);
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Sleep(200);
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StartPriority = PrioityClass[1];
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SetPriorityClass(pi.hProcess, StartPriority);
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// 等待UnityPlayer.dll加载和获取DLL信息
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MODULEENTRY32 hUnityPlayer{};
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{
DWORD times = 1000;
while (times != 0)
{
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if (GetModule(pi.dwProcessId, procname, &hUnityPlayer))
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{
goto __get_procbase_ok;
}
Sleep(50);
times -= 5;
}
printf("Get BaseModule time out! \n");
CloseHandle(pi.hProcess);
return (int)-1;
}
{
DWORD times = 1000;
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while (!GetModule(pi.dwProcessId, "UnityPlayer.dll", &hUnityPlayer))
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{
Sleep(50);
times -= 5;
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if (GetModule(pi.dwProcessId, "unityplayer.dll", &hUnityPlayer))
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{
goto __get_procbase_ok;
}
if (times == 0)
{
printf("Get Unitymodule time out! \n");
CloseHandle(pi.hProcess);
return (int)-1;
}
}
}
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printf("UnityPlayer: %X%X\n", (uintptr_t)hUnityPlayer.modBaseAddr >> 32 & -1, hUnityPlayer.modBaseAddr);
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__get_procbase_ok:
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LPVOID _mbase_PE_buffer = VirtualAlloc(NULL, 0x1000, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (_mbase_PE_buffer == 0)
{
printf_s("VirtualAlloc Failed! (PE_buffer)");
CloseHandle(pi.hProcess);
return (int)-1;
}
if (hUnityPlayer.modBaseAddr == 0)
return (int)-1;
if (ReadProcessMemory(pi.hProcess, hUnityPlayer.modBaseAddr, _mbase_PE_buffer, 0x1000, 0) == 0)
{
printf_s("Readmem Failed! (PE_buffer)");
VirtualFree(_mbase_PE_buffer, 0, MEM_RELEASE);
CloseHandle(pi.hProcess);
return (int)-1;
}
BYTE search_sec[8] = ".text";//max 8 byte
uint64_t tar_sec = *(uint64_t*)&search_sec;
uintptr_t WinPEfileVA = *(uintptr_t*)(&_mbase_PE_buffer) + 0x3c; //dos_header
uintptr_t PEfptr = *(uintptr_t*)(&_mbase_PE_buffer) + *(uint32_t*)WinPEfileVA; //get_winPE_VA
_IMAGE_NT_HEADERS64 _FilePE_Nt_header = *(_IMAGE_NT_HEADERS64*)PEfptr;
_IMAGE_SECTION_HEADER _sec_temp{};
uintptr_t Text_Remote_RVA;
uint32_t Text_Vsize;
if (_FilePE_Nt_header.Signature == 0x00004550)
{
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DWORD sec_num = _FilePE_Nt_header.FileHeader.NumberOfSections;//获得指定节段参数
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DWORD num = sec_num;
DWORD target_sec_VA_start = 0;
while (num)
{
_sec_temp = *(_IMAGE_SECTION_HEADER*)(PEfptr + 264 + (40 * (static_cast<unsigned long long>(sec_num) - num)));
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//printf_s("sec_%d_is: %s\n", sec_num - num, _sec_temp.Name);
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if (*(uint64_t*)(_sec_temp.Name) == tar_sec)
{
target_sec_VA_start = _sec_temp.VirtualAddress;
Text_Vsize = _sec_temp.Misc.VirtualSize;
Text_Remote_RVA = (uintptr_t)hUnityPlayer.modBaseAddr + target_sec_VA_start;
goto __Get_target_sec;
}
num--;
}
}
else
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{
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printf_s("Invalid PE header!");
VirtualFree(_mbase_PE_buffer, 0, MEM_RELEASE);
CloseHandle(pi.hProcess);
return (int)-1;
}
__Get_target_sec:
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// 在本进程内申请代码段大小的内存 - 用于特征搜索
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LPVOID Copy_Text_VA = VirtualAlloc(0, Text_Vsize, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (Copy_Text_VA == NULL)
{
printf("VirtualAlloc Failed! (Text)");
CloseHandle(pi.hProcess);
return (int)-1;
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}
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// 把整个模块读出来
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if (ReadProcessMemory(pi.hProcess, (void*)Text_Remote_RVA, Copy_Text_VA, Text_Vsize, 0) == 0)
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{
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printf("Readmem Fail ! (text)");
VirtualFree(Copy_Text_VA, 0, MEM_RELEASE);
CloseHandle(pi.hProcess);
return (int)-1;
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}
printf("Searching for pattern...\n");
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//credit by winTEuser
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uintptr_t address = PatternScan_Region((uintptr_t)Copy_Text_VA, Text_Vsize, "7E 0C E8 ?? ?? ?? ?? 66 0F 6E C8 0F 5B C9"); // ver 3.7 - last
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if (!address)
{
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printf("outdated pattern\n");
return 0;
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}
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// 计算相对地址 (FPS)
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uintptr_t pfps = 0;
{
uintptr_t rip = address;
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rip += 3;
rip += *(int32_t*)(rip)+6;
rip += *(int32_t*)(rip)+4;
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pfps = rip - (uintptr_t)Copy_Text_VA + Text_Remote_RVA;
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printf("FPS Offset: %X\n", pfps);
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goto __offset_ok;
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}
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__offset_ok:
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uintptr_t Patch_ptr = 0;
{
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Patch_ptr = inject_patch(Copy_Text_VA, Text_Vsize, Text_Remote_RVA, pfps, pi.hProcess);//patch inject
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if (Patch_ptr == NULL)
{
printf_s("Inject Patch Fail!\n\n");
}
}
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VirtualFree(_mbase_PE_buffer, 0, MEM_RELEASE);
VirtualFree(Copy_Text_VA, 0, MEM_RELEASE);
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printf("Done\n\n");
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printf("用右ctrl + 箭头键更改限制:\n");
printf(" 右ctrl + 上: +20\n");
printf(" 右ctrl + 下: -20\n");
printf(" 右ctrl + 左: -2\n");
printf(" 右ctrl + 右: +2\n\n");
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// 创建热键线程
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HANDLE hThread = CreateThread(nullptr, 0, Thread1, &TargetFPS, 0, nullptr);
if (hThread)
CloseHandle(hThread);
DWORD dwExitCode = STILL_ACTIVE;
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uint32_t fps = 0;
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while (dwExitCode == STILL_ACTIVE)
{
GetExitCodeProcess(pi.hProcess, &dwExitCode);
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// 每两秒检查一次
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std::this_thread::sleep_for(std::chrono::seconds(2));
int fps = 0;
ReadProcessMemory(pi.hProcess, (LPVOID)pfps, &fps, sizeof(fps), nullptr);
if (fps == -1)
continue;
if (fps != TargetFPS)
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{
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WriteProcessMemory(pi.hProcess, (LPVOID)pfps, &TargetFPS, sizeof(TargetFPS), nullptr);
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//热修补循环
WriteProcessMemory(pi.hProcess, (LPVOID)Patch_ptr, &TargetFPS, 4, nullptr);
}
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}
CloseHandle(pi.hProcess);
TerminateProcess((HANDLE)-1, 0);
return 0;
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}